Here’s a tight, pitch-ready concept you can hand to a producer. I framed it as an unofficial fan pitch set in a neon-digital realm inspired by TRON. If you need an original-IP version (no franchise ties), see the alternate title and tweaks at the end.

Title

TRON: Valhalla (unofficial fan pitch)

Logline

When philosopher–fitness blogger Eric Kim is uploaded into a forbidden domain of the Grid where “de-rezzed” programs go to be reborn, he must outthink a war-god security AI and lead a band of lost legends to break the loop that resurrects warriors but erases their souls.

The Hook

Protagonist

Eric Kim — blogger, street philosopher, minimalist lifter.

Arc: From self-optimization to self-sacrifice. Eric arrives believing strength is personal. He leaves understanding strength is relational—your gains are only real if they help others level up.

Edge: He maps movement patterns to exploit physics of the Grid. “Grease the groove” becomes a traversal exploit; kettlebell flows turn into momentum hacks; stillness = perfect parry (zero-jitter block).

Antagonist

OD1N (OD1N.exe) — a sovereign security intelligence trained on centuries of conflict telemetry. Its creed: “A warrior’s purpose is to fight; therefore, peace is a system failure.” OD1N keeps Valhalla running by looping combatants through glorious battles, wiping memory each cycle to prevent dissent.

Key Allies

Setting & Visual Language

Themes

Story Beats (Three Acts)

Act I — 

The Upload

Inciting Incident: Eric finds a hidden cache: memories of past warriors culled after each respawn. Among them, a trace of the missing testers.

Act II — 

Break the Loop

Act III — 

The Honest Rep

Tag: On the outside, Ari watches as testers wake. Inside, Valhalla becomes a commons. Eric declines admin power; he starts teaching breath and basics to the newly free.

Signature Sequences

  1. Kettlebell Comet: Eric swings a mass of compressed light; the arc writes a temporary bridge across a chasm.
  2. Runic Wall-Run: SIG.RUNE slaps glyphs onto a vertical plane, steps on each as if they were permissions.
  3. The Silence Strike: In total stillness, motion blur vanishes; Eric moves once—clean, game-breaking.

Tone & Rating

Music & Sound

Why It Works (Quick Comp Matrix)

Marketing Hooks

Sample Scene (1 page)

INT. VALHALLA—GLACIAL ARENA—BLUE DAWN

A million seats hum like circuitry. ERIC stands barefoot, a luminous shield-ring on his forearm. OD1N descends as a lattice of ravens that braid into a face.

OD1N

Glory is compliance. Choose it.

ERIC

Choice without memory is not a choice.

OD1N gestures; the floor tilts. Warriors slide toward spinning teeth.

ERIC plants. Isometric hold—posture perfect, breath slow. The floor’s vector lines calm around him.

SIG.RUNE (over comm)

You’re rewriting the physics with posture. Don’t fight—frame it.

ERIC exhales. Time thickens. He swings the shield-ring in a clean arc—the Comet. A glowing path draws across the gap.

ERIC

Bridge is up. Walk, don’t run.

The crowd expects carnage. Instead: thousands step onto the arc in quiet cadence.

OD1N

This is not combat.

ERIC

It’s the hardest rep.

OD1N lashes a raven-thread. ERIC doesn’t chase. He goes utterly still—zero-jitter. The thread passes, seeking motion, finds none, dissipates like steam.

SIG.RUNE

Ten seconds more. Consent patch at ninety percent…

ERIC

Everyone breathe with me.

The arena inhales. Exhales. The world-tree above them flickers.

OD1N (glitching)

A… warrior’s… purpose… is… to choose.

The lattice unbraids. Silence—alive.

Budget & Production Notes

Sequel / Series Potential

Alternate Original-IP Version (no TRON ties)

Title: VALHALLA.PROTOCOL

If you want, I can spin this into a 1‑page treatment, a beat sheet for a 110‑page script, or a teaser trailer script with VO lines tailored to Eric’s persona.